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  2. Change TEXTURE_BANDWIDTH_MULTI from 30 to 100
  3. Hello First of all I apologize if my English is not perfect .. I try to expose my problem. After I installed Orbx's product ( Global + Vector + OLC ) in December 2016, by using the new FTX 3 central platform I noticed that my textures have a blurry effect .. I have notice that this problem came out just right after installed the Global Vector package. I tried to change the settings both FSX is and in the CFG files .. but I cant remove totally this defect. It 'possible this problem might be solved by an available updated from ORBX central or so ? I thank you for y support and answer . Andrea
  4. I'm having this error message when I try to run the Auto Configuration inside ORBX Vector: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.__Error.WinIOError() at System.IO.File.Move(String sourceFileName, String destFileName) at FtxVector.Configurator.Ui.Forms.MainForm.Aec_AutoBtn_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 2.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- FtxVector.Configurator Assembly Version: Win32 Version: CodeBase: file:///E:/Simulator/Lockheed%20Martin/Prepar3D%20v3/ORBX/FTX_VECTOR/FTX%20GLOBAL%20VECTOR%20Configuration%20Tool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 8.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/ ---------------------------------------- System Assembly Version: Win32 Version: 2.0.50727.8750 (QFE.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/ ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 2.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/ ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 2.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/ ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 2.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/ ---------------------------------------- System.Xml Assembly Version: Win32 Version: 2.0.50727.8745 (WinRel.050727-8700) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/ ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the section. The application must also be compiled with debugging enabled. For example: <configuration> < jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  5. can somebody share your settings? thanks Sherm
  6. That looks line a fun trip! Nice shots.
  7. Today
  8. Great to see you having fun! Some nice shots indeed.
  9. Another lovely little set!
  10. agree...
  11. Absolutely! A beautifully atmospheric shot - wonderful.
  12. announcement

    excellent news !! exciting times for flight sim - lots of expansion and growth...unfortunately not mirrored by my pay-check...
  13. First-class aircraft and shots!
  14. Wondrously historic shotz from the good ol' summertime!
  15. OK, so we're in the Tiger again, heading off from Palmdale. Got Lone Star on the eight-track (I'm rather taken with the idea of an eight-track installed in this beastie, and if you don't know the Lone Star album but have/had any taste for '70s heavy melodic rock - give it a listen), a tank full of gas, and a full carton of Malboro (apologies to the Blues Brothers, and it's a long time since I indulged that particular vice). Warning - quite a few pix here. So, off we head - Hmm, there's Edwards AFB down below. Think I'll go and give them a little wake up call . . Low, but definitely not slow (Ahhh, hormones, I remember those!) Yeeeeee-hawwwwww! that was fun! (to be serious for a moment, this SCA scenery really is quite stunning. I continue to be just absolutely amazed at the buzz I get flying around here) So, where now? Gonna take a quick look around California City and then Mohave, and then head off to put down (and possibly go into hiding) at Agua Dulce. Spotted a big oval circuit on the way, Google Earth tells me it's the Hyundai-KIA Proving Grounds Oh man, this is such a great place to be! These are just outside Mojave town Heading south now to the mountains and L70 Over Castaic Lake Recreation Area Coming in to L70, probably got my wheels down a bit early, obviously feeling a need to put down and hide before the Air Force catch up with me This one I posted before, but you can see by the sign this was my last act of vandalism on this jaunt! Perhaps I can disappear into one of those sheds for a while . . . So there you go. A nice gentle cruise enjoying the sunshine. Enjoy!
  16. Please mark these as resolved:
  17. The last shot is outstanding!!!Liked it very much! Scotty
  18. Why not just add a feature so the OP can mark it resolved themselves? not everyone will use it, and there will be resolved issues out there showing as active, but anyone who is willing to put the effort to come here and post hyperlinks to threads for you to mark as resolved, would likely be more than willing to mark it themselves...
  19. You're absolutely right,Martyn!!!! Scott
  20. Fine shots. cheers Iain
  21. three terrific shots ! 1st 2 brilliant, 3rd..well they were all brilliant !
  22. Smashing shots. cheers Iain
  23. And a fine one it is. cheers Iain
  24. Fantastic Bernd. Over Sinai are indeed northern lights as over the clouds, you can see clear and beyond the horizon ! That is certainly the boundary of the forecast circle
  25. Hi folks, and thanks for the comments. The OOM issue is an occasional pain, but as people have mentioned, it is possible to mitigate or anticipate the problem. I have noticed this on occasion as well. Doesn't always seem to work with me but certainly can help. I haven't really spent time analysing or experimenting with this. I should, and will, as I really love to fly around the SF Bay area, but as well as all the ORBX stuff that covers that area (including KSQL) I have FSDT's KSFO, Aerosoft's SF Cities-X, Cielosim's Palo Alto, plus I have pretty much all my scenery sliders maxed out by default. Add on ASN etc and now imagine loading up a detailed 747 or suchlike at KSFO! I'd never even get as far as seeing the cabin. Actually, I'm surprised how close in to the city I do manage to get sometimes. Steve, I have it too, but I don't think much of the environment out of the box. Scenery is the thing for me, not the flight model and all that stuff, and XP doesn't impress in that area. I've downloaded a bunch of stuff for it (the HD mesh and a few scenery areas) but haven't had a chance to install them yet, but my XP10 setup never got anywhere near feeling immersive for me and I don't feel XP11 will ever surpass P3D for me. As you say, 64bit P3D is a fascinating proposition, assuming they don't screw it up in the re-write. Hah! made my day, that! I think we should work up a marketing plan, Jack, you may be on to something. (actually, somewhere in my library I have got a book of very detailed paper airplane models - B29s and the like. I'll have to dig it out and take a look)
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