Maurizio Giorgi

Orbx Developer
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About Maurizio Giorgi

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  • Birthday 11/14/1965

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    Florence - Italy
  1. Thanks so much @Gavinc!!! This is one of the advantages of the photoreal @bvdboomen, yes, it is.
  2. I thank you all so much for your kind comments Here you can see the coverage. About the Allianz Riviera stadium, even if i know it's a cool Landmark to include, i don't think i will have the time to consider it, i have already included l'Archet with the ability to take off and land from there, and also from a luxury yatch anchored near Montecarlo, and expecially the Archet took me a lot of time to model and to adapt to the terrain. Possibly with a patch when the scenery is already released.
  3. A very good trip and very beautiful shots!
  4. Hi Ben, the scenery has its own mesh, you don't need something else
  5. Ah ok Well, buildings HD will make better every building, like it already happens with trees HD. I can't give informations about the advancement but according to me it will be a must for sure, pushing forward the level of realism. Thanks a lot guys for your comments!
  6. Hi Dom, what do you mean exactly with 3D buildings tech? Sorry if i ask but i haven't caught the meaning, the scenery is entirely 3D even if it's a photoreal.
  7. Hi Ken, i delivered the beta in these days, the previous one was alfa. I guess you'll have some beautiful shots from the team
  8. Ah ok, it's automatic then, the program calculates the exact amount of audio needed to match with the video. My Premiere hasn't this automatic function, all is done manually, but the concept is right, it changes the speed. I have other programs where you can match the music to the video, anyway it doesn't stretch, you have to import enough music to fill the video duration and fade out at the end of the track. But in a slideshow, for instance, the program calculates the time of each photo to match with the music, so it's the opposite process
  9. Yes, it's easier to hear a sound gap, for the video you have to concentrate yourself a lot to notice it. Your calculation is correct, but if for instance you slow audio at 99%, you can then move the end of it to the left, so to collimate video and audio.
  10. Ok, let's suppose that your audio track is not complete, because when you recorded the video shadowplay missed the audio at the end of the recording. You have two options. Once time you have unlinked audio and video you can copy a part of the recorded audio just to fill what is missing, or modify the speed of the audio track, a little less than 100%, so that your audio track is lasting more than before, this is what i meant. You can do it in Vegas, or also Movavi is capable to do it, this is i think what you asked me. The strectching is virtual because you are using the recorded material, i meant that the program can't invent things that you haven't recorded. In Premiere is the same. When you need that the audio track is more long respect to that one you have, you can clone parts and add it, or slow down the existent track to fill the parts where it has no audio. Anyway is more difficult to explain writing than doing it
  11. Oh yes, i am a cat lover but i meant strecth, sorry Well, once time you have divided the video and shifted the audio track below (in the track where you can add the music), clicking on the end of the track and keeping the left mouse button pressed, if you move the mouse to the right you can increase its lenght until the original lenght. Anyway you can't invent anything, so if you want that sound continues more, without touching or duplicate some existent parts, the only way is to reduce the speed, for instance to 97%. If your audio track lasts 2 min, in this way you will have a new lenght of 2:03, obviously the frequency of the audio changes and the tonality goes down a bit, but if you remain at about 90% of value, you won't notice the difference too much.
  12. Hi Ray, thanks a lot for your info. I've tried in Movavi and yes, you can manage the audio track and eventually to scratch it. Not easy like in Premiere but you can divide the main video and then change the parts you want, you can change the audio speed so to match with the video to fill what you miss. To edit audio you have to move the audio track in the track below. Anyway in these programs the approach in editing is different. In premiere you import a video and you choose multiple parts of it to add in the timeline, in the movavi you have to divide the main clip to start to select parts. Not very intuitive. I like also the VU meter for the audio level while is played, but you know, after a life spent in video editing, mainly from DV tapes via FireWire and the player controlled by the computer, i find these low cost program interfaces only to have a bit of fun I am sure that the Vegas is that one more similar to a pro editor.
  13. Sorry for the late reply, i am working on the old pc since two weeks, so i haven't had the chance to verify what you need in Movavi, but i will do it as soon as i can switch with the new pc. When i use Premiere and i need to arrange the audio tracks, i always unlink audio and video like Neptune says, in that way you are able to move the audio track independently of the correspondent video, if for instance you have the video track during some seconds more respect the audio, because you have a drop, you can cut the portion of video track that has no audio recorded and you will have again the same lenght of audio and video. I have never tried this in Movavi so i will check if these functions are possible.
  14. I hope that at least John Travolta's licence is still active Well, Ford and Travolta are favourite actors, it's cool when you see those super famous flying, you always receive a special sensation, at least this is what happens to me.
  15. I am happy you liked the video guys, i enjoyed it a lot too