Maurizio Giorgi

Orbx Developer
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About Maurizio Giorgi

  • Rank
    Life Member
  • Birthday 11/14/1965

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  • Gender:
    Male
  • Location:
    Florence - Italy
  1. Fantastic shots, expecially the last one! Love the reflex of the sun on the lake
  2. Thanks again guys for your nice comments! It's a challenge for me with this scenery, anyway the territory here is particularly inspiring, probably the most difficult i've ever made til now. Once time finished, even if i am definitely overtime, i think it will be something difficult to see everywhere when you consider this type of sceneries. My initial purpose was to reproduce a medium size area having the sensation to be above a real scenery, even with the limitations that the simulator has. And this is a need i have, because i search the same purpose and features in every game i play. And you know, great graphic, performance no problems, precision in the terrain rendering and overall impression that's fun and emotioning to fly there.
  3. Shining shots Gianni! Cool the Heli too
  4. Really a great set of shots!!!
  5. It seems to be there
  6. Great shots! Love the colours and the place!
  7. @Ripcord and @Neptune6 are correct. There isn't a new Death Valley version for P3D V4, so you can use that one installed in FSX or P3D V2, V3 in your P3D V4 just adding the scenery to its scenery library. P3D V4 has the same structure and even if it has his SDK the majority of the old sceneries work fine with that.
  8. It's not difficult to realize it. you have to compile the photoreal terrain, with water and blend mask, with the colours properly corrected, compile a good mesh, then you have to adapt all the airports in the area with the mesh, and if you like to spend several months of work, you may want to autogen all the area with buildings and trees so that it appears more realistic
  9. Spectacular in V4!
  10. I played a lot that game! That was just one of the game where the tape rewinded or forwarded to load the areas. Converted in the floppy, it was just another experience to play it. For sure your own imagination made the rest, at least for me it was so.
  11. Even if i had the simulator on the Amiga, on the pc this was my first version. The manual is a cult, very well done, now manuals are only digitals or very essentials, how things change! The image with the C 64 is simply fantastic!!!
  12. @Ripcord Yes, i remember that! In many cases you had to adjust the head alignement of the tape with a screwdriver to load the program, it wasn't reliable at all. then i bought a floppy drive for the C 64, anyway it was enormous ahahahah I had card device that allowed to freeze the program already loaded and save it into the floppy drive. This meant random access instead of serial access, much more fast and direct access to the parts of the game (sometimes you had to rewind or forward the tape to load further parts of the game). @walterg74 i have DCS world, anyway that 80's was the period of the cold war and i had a lot of fun with all those Jet Simulators. I played very few with DCS, maybe i should look at it better, but it didn't catch me a lot Anyway other age now.
  13. Even if i started with the Commodore 64, it was Commodore Amiga 500 with 2 floppy drives, HD 40 MB, and 3 MB RAM expanded. I had all the flight simulators games, included all the jet military simulators (these things belong to the 80's because today no more great simulators like those, in despite of today hardware would allow really great games of this genre). Still working
  14. Vi ringrazio moltissimo, Rodrigo e Dario I thank you so much Rodrigo and Dario
  15. Great shots indeed Stewart!