Marcus Nyberg

Orbx Developer
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About Marcus Nyberg

  • Rank
    Orbx Developer
  • Birthday 04/05/1985

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  • Website URL
    http://www.marcusnyberg.se

Profile Information

  • Gender:
    Male
  • Location:
    Berlin
  • Order #
    N/A

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  1. I'll stay away from making any promises on release date Thanks for the support!
  2. I'll have a look at that.
  3. Service pack will be for all currently supported platforms. Some features will be for p3d only.
  4. Wow very nice!
  5. Hi! A few screens from the Service Pack, not yet released, for ESSA Stockholm-Arlanda. All shots in P3D v4. Hope you enjoy!
  6. Hi! Yes 1.10 is latest version. And yes, I live in Berlin. My german is sadly very bad, but maybe I'll bump into you on the street then? If you meet a guy that looks swedish with bad german, thats probably me
  7. Niklas, have a look at this thread: http://www.orbxsystems.com/forum/topic/139402-objectflow-2-open-beta/ You need to opt in on the Object Flow beta to access it,
  8. Check this link: http://www.orbxsystems.com/forum/topic/139402-objectflow-2-open-beta/
  9. Hi! I want to share two screenshots from the upcoming Stockholm-Arlanda service pack that soon is ready. Among a lot of other things, we have now also upgraded the ground with higher resolution textures, specular maps and it will now also have a rain effect. These screenshots are from P3D v4. Meanwhile we finish this off, the current version of ESSA can now be accessed for P3D v4 via your FTX Central program, if you opt in on the Object Flow 2 beta. Check this link: http://www.orbxsystems.com/forum/topic/139402-objectflow-2-open-beta/ See you in the skies!
  10. Hi! You can see the Guggenheim museum in a few of the photos, it's next to the Iberdrola skyscraper,
  11. We deleted the whole post and re-posted with new images, therefor your comment was erased, sorry about that.
  12. Hi everyone, Figured it's a good time to share some more screenshots & information about our Bilbao project. Philip has been working intensely to get the terrain to work as flawlessly as (we hope) it is right now. Also, let's all buy him a beer for his work on the terminal, that's a work of art. We are pretty much entering the next phase of the project now with beta testing and then night textures, cross-platform and optimizing the scenery and then Iain's famous screens. I also want to take this time thanking Vicente Lozano & Xabier LarraƱaga for all the information they have provided to make the scenery possible. Thank you! So, what will this be? Most of it we have told you about earlier, but let's just sum this up: - The whole city of Bilbao updated with high-resolution mesh and hand placed 300 000 - 400 000 thousand of buildings and trees (my hand still hurts). - The Iberdrola skyscraper with its helipad, fully functional of course. - High resolution mesh - The whole harbour with industries, ships, windturbines, etc. - High resolution photoscenery for the whole city. - BILBAO AIRPORT. Yes, sorry, that was probably the most important thing! We have worked so, so much on this and it's been a huge challenge with the advanced architecture and terrain. But yeay, we made it! - Internal modeling of the main terminal - Moving gates - Lot's of small details, people, vehicles. - Tanker ship with landable helipad. We sincerely hope you will enjoy the scenery as much as we are. Regards, Marcus
  13. Thanks for the support!
  14. Hey thanks for pointing that out. It's partly my p3d shaders, partly something that might need some tweaking before release.
  15. Hi, Yes. The CTRL+j kind.