BrettT

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About BrettT

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  1. I agree it is not the solution, the solution is having the full dedicated sim-pit for whichever plane you like to fly with a surround screen system. That would be awesome I had my concerns with parting or not using my goflight gear and MFDs but I can honestly say I have had a more enjoyable and fulfilling experience using the HMD and "being there in the cockpit" using my HOTAS for the functions that would normally be on the yoke or stick and using the mouse for all the other virtual cockpit functions and having windows in flying inside for my kneeboard and charts. This has included everything from a quick hop in cub to a full IFR flight in the A2A constellation. In fact, I am looking at modifying my pit so I can easily convert it to do both flying and racing and getting back into iracing.
  2. I more or less agree, though if I was to give advice to someone who might be asking, I would draw the line between a pit over VR at the point of the "serious" pit maker. If someone is only wanting to fly one type of plane and they want to recreate every switch and dial of that 747 or every lever of that P-51 mustang then I would say stay with the multiple screens or invest in a projector wrap around screen. But if someone (like myself) had a generic pit with a mixture of different generic equipment and found themselves flying different aircraft month to month then I would recommend going with the VR and either not use some of that mixture of equipment or put in the time to build the muscle memory to find that dial or switch in the blind (kind of what we do when we find the radio dial in our car).
  3. I can appreciate why the USAF does not use VR. After all, the USAF is making a simulator for a single airframe (A-10, F-16, C-130, F-15, etc) and for them it is as much about muscle memory with switch location and following procedures than it is about really anything else. They don't ask their F-15 pilots to run through an engine restart procedure for an F-15 in their A-10 simulator. Of course they have the budget to build and maintain separate simulators for each type of airframe. Honestly, if I was passionate about a single aircraft I would go through the trouble to build a stand alone cockpit and recreate that with painstaking details and then invest in the wrap around screen. I have seen some pretty impressive examples of those both here and on other websites. But personally, I like a little variety, so even a decent cockpit would be making significant compromises as far as where the switches were lining up (or even if they were part of the aircraft) from one plane to the next. But I can appreciate having the tactile feel of a real switch. Prior to getting my Vive, I had a decent generic cockpit with Warthog HOTAS, Rudder Pedals, Saitek Throttle Quadrant and trim wheel, a pair of Go-flight panels, and a pair of Cougar MFD panels which I had mounted to a screen networked to a different computer that could then be used to display charts, procedures, etc more or less in my lap. Since getting my Vive I have sold the goflight equipment, rarely use the MFDs and instead configure the HOTAS to only do functions that would be on the real world HOTAS (or Yoke) and use the mouse to click switches in the virtual cockpit just like a real pilot would need to take his hands off either the throttle or stick to push that button or flick that switch. I also use flying inside to bring in windows like skyvector to have the real chart in my virtual lap or to pull up the kneeboard to look at the flight plan and keep that in my virtual lap. I realize this is a personal preference but it find it a very satisfying compromise until I have the budget to build a separate simulator for every aircraft I like to fly.....because some days I feel like a Huey, other days I'm a Cessna kind of guy
  4. The most noticeable differences I experience between VR and flat (or even curved) screens is that with VR you give up a fair amount of crispness/quality of the graphics. In return you get incredible immersion and a sense of depth that just doesn't show up on a screen. This is most noticeable when flying around mountainous terrain. Mountains look imposing and grand in VR where as they look somewhat subdued in a screen environment. For me it is kind of like seeing the difference of how a mountain looks in person vs how it looks in a photograph. The "importance" of this distinction is largely dependent upon the type of flying you like to do. If you are into bush flying and getting into tight airports then there is no substitute for VR. If you are into high flying and airline procedures then VR may seem more limiting
  5. Thanks! That is great news! Do you know if they have made any moves as far as trying to take advantage of multi-core processors (i.e. off loading AI or other processes to a different thread). Thanks for these tidbits of insight :-)
  6. Great news! Does V4 allow you to click switches etc in VR natively or will something like flying inside be needed as well?
  7. I went looking for it last night and wasn't able to find it. Then I double checked my FTX Central 3 installation and saw that it was not installed. A couple clicks later and a short hop and I found it easily. Just posting this in case of the outside chance that you were experiencing the same thing. Good luck ....and btw it is gorgeous :-)
  8. Hey Ken, You might want to try this. Fly the plane using the mirror screen on the PC and have your grandson use the headset. It certainly offers some piloting challenges as you no longer control the view but it might give you the opportunity to share this with your grandson. I did this just recently with my girl friend and KAVX and KBID and she really enjoyed it and said "I can see why you like it so much". I did this with the vive so I could take advantage of the room scale side of things by just recentering the view once she was sitting in her chair next to my pit. You could probably do something similar with the rift though you may need to work with the sensors a bit. Alternatively, another person suggested recording a flight using the in flight recorder and then let your grandson experience your flight. You could still tell him to look to the left or the right to see what you want him to see.
  9. It might be that you are zoomed too far in since they are sitting on top of the airport itself. I would also make sure that they are selected as being visible in general
  10. JimNZ, You goto to the data tab then manage then import. It is just a CSV (spreadsheet) file to highlight all of the global freeware airports with a marker so they are easier to identify when planning your flight. Hope this helps
  11. Here is the updated Plan-G file for the latest freeware pack. Hope it is helpful. Kind Regards, Brett Global Airfields (Free) 12-10-16.csv
  12. Some low level snap rolls in the Texan at L70....good luck everyone!!!
  13. Good video! Also it was pretty cool to see the technical paper presented was from my undergraduate school!
  14. Perhaps give the ORBX freeware CAC8 a go. It is in the PNW and is fantastic
  15. Last night I had the coolest (to me) traffic experience in P3D. I was making a short flight from KWYS to KJAC in the A2A Commanche. As I was approaching, KJAC gave another flight (first) and myself permission to fly straight in. I blended in ahead of the first flight (ok I probably cut them off). As I blended in my GTN 650 announced "Traffic". As this was happening another flight was taxiing to the threshold. I was given the go around command so the plane I cut off could land and then the flight waiting at the threshold was told to hold short waiting on my landing. I know it probably seems pretty mundane, but since I typically fly with relatively small AI levels this was kind of an unusual event for me. I'm guessing this was probably because of the scenery specific AI for KJAC. It was just kind of neat to see everything work together :-)