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ANNOUNCEMENT

Introducing NatureFlow



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#1 John Venema

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Posted 06 August 2011 - 04:46 AM



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Regards,
JV


#2 derxtreme

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Posted 06 August 2011 - 04:48 AM

Great, good Work folks
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#3 Charlie P.

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Posted 06 August 2011 - 04:50 AM

This really is going to add soooo much more to everything about the Orbx experience...simply amazing!! Well done Orbx team!!
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#4 Gary D

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Posted 06 August 2011 - 04:52 AM

WOW
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#5 skkuda

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Posted 06 August 2011 - 04:53 AM

Love that trees movement!
Wind intensity its going to be noticed?
I mean in the video seems to be a breeze moving trees and grass......but under heavy winds are the movemnets going to be more noticeable?
Just asking because it gets me really curious!

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#6 John Venema

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Posted 06 August 2011 - 05:01 AM

There is no affect on the animations by wind conditions at all. There is a limit to what we can do (or want to do) in FSX, and dynamic response of animated vegetation based on wind conditions is still very much a pipe dream (in fact you'd be lucky to get features that in COD, Crysis2 or Skyrim). Maybe one day with MS Flight we may be able to do that, but not right now ;)
Regards,
JV


#7 fmorgenstern

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Posted 06 August 2011 - 05:01 AM

That looks great!
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#8 Edward Boyte

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Posted 06 August 2011 - 05:22 AM

Awesome!! :o

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#9 Rob Abernathy

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Posted 06 August 2011 - 05:24 AM

Just the movement alone adds so much to the overall environment. Great work by all who created this amazing software. You have a customer for life!

Rob Abernathy
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#10 Iain Emms

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Posted 06 August 2011 - 05:53 AM

That looks fantastic chaps well done indeed.
cheers
Iain

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#11 a49002

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Posted 06 August 2011 - 06:12 AM

Orbx Folk,

Excellent video! Can you please let me know the origin of the music in the NatureFlow video please?

Thanks.

Paul

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#12 alan2

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Posted 06 August 2011 - 06:15 AM

What can one say. This will add just so much more. .Great stuff , well done Team
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#13 chumley

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Posted 06 August 2011 - 06:54 AM

Natureflow - I immediately thought of someone back to camera facing a wall having a slash. :-* . But I like what I see.
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#14 Frank .A

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Posted 06 August 2011 - 06:55 AM

Another breakthrough for FSX! What's the average effect on FPS with this new "Flow"?
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#15 John Venema

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Posted 06 August 2011 - 07:24 AM

Another breakthrough for FSX! What's the average effect on FPS with this new "Flow"?


There is an FPS hit, no doubt about it, we won't BS about that. But we have a control panel so you can disable grass/trees or both, and still have static grass. From my initial testing I would say there's a 5-7FPS hit, so this may be something that only high-end PCs can run.

The modeling is almost done and this is what I get with full grass/trees/leaves animations:


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Scenery/Autogen density = Very Dense
Everything else pretty much maxxed, including video card at 32xAA and 16xAF

Facing N = 34-42 FPS
Facing W = 17-24 FPS
Facing E = 27-39 FPS
Facing S = 19-32 FPS

Smoothest approach is from the East toward the West, easily 35's and like butter. W facing Seattle I get hit because the city buildings are being rendered, even over the horizon. Sometimes the FSX engine is just too clever for its own good :)

IMHO the performance right now is fantastic even with all animated veg on. Remember, you will be able to disable all the animated stuff, so I would not worry too much at this stage. With the HD Carenado using 2048 textures, and my GTX580 nVidia settings maxxed out, for me it was perfect.
Regards,
JV


#16 ClemCookie

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Posted 06 August 2011 - 07:41 AM

Wow! This is amazing!
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#17 Bruce Hamilton

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Posted 06 August 2011 - 12:38 PM

Is this something that will be added to the other airports like PeopleFlow, or new projects only?

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#18 ytzpilot

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Posted 06 August 2011 - 12:40 PM

This looks cool. The one thing about this hobby is we are always pushing the limits with our PC's. Another new milestone for FSX

Cheers :D
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#19 josedav

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Posted 06 August 2011 - 12:41 PM

(March 24-2008 post)--

"In the real world of constant stress and pressure - kudos go to the special people- the ones who press on going the extra miles to achieve that next higher level of excellence - benefitting so many with limited means and opportunity, by creating a unique and truly fun way to simply "get away from it all and unwind a bit"... How many other ways 'cept in the world of sim can one truly have his cake and eat it too? Can anyone deny it's time to bring in the animation specialists ??!
I must admit until the FTX thing I couldn't muster much of that kind of enthusiasm for what industry continues to call a "game". At least for me that description's fading fast in light of this new art form- developing now on a scale much grander than one could have imagined some years back- after all, aren't we coming close to Eden here-- and can someone hear someone say.... let there be life!"

Hang in there Orbx---Russ- keep it coming! ;)
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#20 GlennH

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Posted 06 August 2011 - 12:50 PM

I just mentioned this on the other thread, but can Natureflow render deer incursions on runways?

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